Describes all options available when decoding the obj format. More...
Public Attributes | |
| OBJ_SPACE | _objSpace = OBJ_SPACE::UP_Y_FRONT_Z |
| The space the incoming data is coming from. | |
| bool | _invertUvY = false |
| Whether the Y coordinate of the texture coordinates should be flipped (1 - Y) or not. | |
| bool | _invertWindingOrder = false |
| Whether the winding order has to be inverted. If turned on, this swaps vertices 1 and 2 of a given triangle. | |
Describes all options available when decoding the obj format.